I’m running tests for a Win32 application and for some reason when I use Studio::VCA::getVolume, even after using setVolume and updating the Studio System in a loop that waits for the value to change, the finalvalue parameter always outputs 1.
I’m using FMOD Studio 2.01.04 API. Also I’m not playing any events connected to this VCA since it’s just testing a get/set function. Regardless if I put modulation/automation on the volume or remove all parameter automation in the bank it results in 1. The regular volume output value works as expected.
This isn’t critical to my app, but just wanted to see if it is possibly a problem on FMOD’s side. It may also be a GameMaker Studio extension plugin problem, but I doubt it because every other function works as expected.
Thank you for your time.