Hello there!
I have a custom application that’s being written in Xamarin. We don’t use Unity.
I am struggling to find out how to build for iOS. I have Android working fine, Xamarin.Android and Xamarin.Andorid.Bindings are all set up and no problem.
I cannot for the life of me figure out how I’m supposed to get this working for iOS. I tried following the MS instructions on linking Native Libraries but after using Sharpie all I get is a bunch of errors in the generated file (over 886)
I tried using the existing C# bindings from the Win32 API (which I use succesfully for the Android project) and this fails to compile with linker errors along this line:
MTOUCH : error MT5210: Native linking failed, undefined symbol: _FMOD_Studio_CommandReplay_GetCommandString. Please verify that all the necessary frameworks have been referenced and native libraries are properly linked in.
I have tried setting the Linker Behaviour to “Link All” and this has had no effect.
Any advice would be appreciated.
Thanks,
Dan