We’re using Unity Cloud Build to run some automated play mode tests but we’re running into this error when the tests start to run:
'[Error] [FMOD] OutputCoreAudio::init : No output sound devices found!'
The tests ran fine before when we were using Unity’s own audio so the issue seems to be related to FMOD integration. We have the FMOD settings as “Single Platform Build” with the assets going into Streaming Assets folder and have included those files in source control but that still did not resolve the issue.
Any help on what to try would be greatly appreciated.