I recently added my first FMOD event to my VR project. I followed all the set up steps and everything works when I enter play-mode on my desktop (without the oculus).
However, when I connect the Oculus device to my unity editor using oculus link, the scene will start and run fine with no errors, but once I exit play-mode unity crashes.
I have also tried building the game onto my Oculus device and I get the following errors:
IOException: Win32 IO returned ERROR_INVALID_NAME. Path: C:\Users\Me\Test Game Audio\Assets\StreamingAssets\C:
System.IO.Directory.CreateDirectoriesInternal (System.String path)
Error building Player: IOException: Win32 IO returned ERROR_INVALID_NAME. Path: C:\Users\Me\Test Game Audio\Assets\StreamingAssets\C:
I never have these errors before, and they only started showing up when I integrated FMOD into my project and added an event to an object in the scene.
Any help with would be greatly appreciated.