SystemNotInitializedException: [FMOD] Initialization failed : Loading plugin ‘OculusSpatializerFMOD’ from ‘/Users/**********/Unity/Viking Village FMOD TEST/Assets/Plugins/FMOD/lib/mac/OculusSpatializerFMOD.bundle’ : ERR_FILE_NOTFOUND : File not found.
I have no sound in the game. I had this error with a different project so I started fresh with the VIKING Village game and a new FMOD session. I switched from FMOD studio 2.02 to 2.00
OculusSpatializerFMOD.bundle is located in this path: Assets/Plugins/FMOD/lib/mac/OculusSpatializerFMOD.bundle
Also when I remove the plugin OculusSpatializerFMOD from the settings in Unity and use the FMOD spatializer instead I get this yellow message in the console:
Plugins: Couldn’t open /Users/bronamartin/Unity/VikingVillageTest_FMOD/Assets/Plugins/FMOD/platforms/mac/lib/OculusSpatializerFMOD.bundle/Contents/MacOS/OculusSpatializerFMOD, error: dlopen(/Users/bronamartin/Unity/VikingVillageTest_FMOD/Assets/Plugins/FMOD/platforms/mac/lib/OculusSpatializerFMOD.bundle/Contents/MacOS/OculusSpatializerFMOD, 2): Library not loaded: @rpath/libthird-party_pffft_pffft.dylib
Referenced from: /Users/bronamartin/Unity/VikingVillageTest_FMOD/Assets/Plugins/FMOD/platforms/mac/lib/OculusSpatializerFMOD.bundle/Contents/MacOS/OculusSpatializerFMOD
Reason: image not found
But the sounds work fine when stop I using the OculusSpatializerFMOD
I can see you’ve made another post about this issue that my colleague Connor is handling in the following thread - OculusSpatializerFMOD path issue on Build Oculus VR - #14 by bronam - so I’m going to close this thread to avoid duplicating the issue. If you have any further questions, please ask them in the older thread.