Unity FMOD GVR - Editor crash when playing sound through script

So after 10 or so hours of debugging, it seems sometimes, 3d attributes on some events created from scripts are not initialized, causing a crash. I don’t know what causes some specific events to not be initialized (might be networked objects, don’t really have the time to reproduce the issue) BUT the fix was simple enough in my case. Just initialize the 3d attributes of your event before starting it ; code in original post.

1 Like