Unity2020.3.25f1c1 + fmodstudio20205 Error Running Program

[18:37:36:274] ArgumentException: An item with the same key has already been added. Key: WebGL
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
FMODUnity.EditorSettings.AddMissingPlatforms () (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:194)
FMODUnity.Settings.OnEnable () (at Assets/Plugins/FMOD/src/Settings.cs:618)
[18:37:37:133] ArgumentNullException: Value cannot be null.
Parameter name: value
System.RuntimeType.IsEnumDefined (System.Object value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Enum.IsDefined (System.Type enumType, System.Object value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
FMODUnity.Platform.GetOutputType () (at Assets/Plugins/FMOD/src/Platform.cs:942)
FMODUnity.RuntimeManager.Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:250)
FMODUnity.RuntimeManager.get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:163)
Rethrow as SystemNotInitializedException: [FMOD] Initialization failed
FMODUnity.RuntimeManager.get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:172)
FMODUnity.RuntimeManager.get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:186)
FMODUnity.RuntimeManager.AddListener (FMODUnity.StudioListener listener) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:438)
FMODUnity.StudioListener.OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:28)

Can you please enable API error logging in the FMOD Unity settings and share the resulting log, as well as some steps to reproduce this error?