Hi, any word on when FMOD will be updated to support 5.2? I tried upgrading it myself and after fixing a few FMOD errors the remaining error that I’m not sure how to fix is this one:
Since UE 5.2 now supports Visual Studio 2022 as the default compiler I upgraded from VS 2019 as well which might be part of the issue. Anyone else having the same internal compiler error with FMOD, UE 5.2 and VS 2022?
Hi. Can we at least get a working build for UE 5.2? It’s the only plugin holding me back from upgrading my project. I’m checking every day for builds that will work but not finding anything. Getting all sorts of compile errors and I’m not sure how to fix them.
Hi! Same here, I really need to update to 5.2 and this release has been released for quite long now.
I don’t understand why FMOD is still not up to date while all other plugins have been for weeks.
@AOOSG I would be interested in your home fix too.
Changed the includes to be the ones @Brenan posted
Added OptimizeCode = CodeOptimization.Never; in the FMODStudio.Build.cs
Instead of fixing the lines 46 and 71 by adding const in front of the TCHAR msg, I just copy & pasted the whole TEXT(“Failed to load asset lookup”) to the UE_LOG macros
Hi, is it still correct that you have to copy it into your project folder? Because VS19 still throws an error when I put the plugin into the engine folder.