Use fmod profiler to check unity game

when i use fmod profiler to connect our game in unity editor.
we swith scene a few times. we found the Channel Group Fader increases.
the pic follow:

and the memory increase as well.
i use the relase event code as follows:
public void Stop()
if (instance.isValid())
//instance.stop(AllowFadeout ? FMOD.Studio.STOP_MODE.ALLOWFADEOUT : FMOD.Studio.STOP_MODE.IMMEDIATE);

can this problem leads to buffer starvation, and then the game crashes.

We definitely don’t want things hanging around in memory forever as this can lead to crashes and performance issuse. Can you please give me you FMOD version number so i can try to reproduce the issue?