Hi. I have a weapon that is firing fast.
I put the fast part in a looping region. I then created a destination marker called “tail”.
At the tail location, I have the tail sound of my fast firing weapon.
On top of the looping region, I have created a transition region with the destination “tail”.
I then set up a rule in the destination region that says “Event state=stopping”.
That way, I can press play and the weapon will fire in a loop. Then I press stop and it plays the tail part.
The problem is that I have a slight delay when going from the looping part to the tial part, upon pressing stop. Enough so that you notice it.
What am I doing wrong?
Using fmod studio 2.01.07