V2.03.13 – Spatialized 3D Sounds Not Heard in Unreal Editor

In 2.03.13, all 3D sounds that use a Spatializer suddenly do not play in the Unreal Editor. In addition to the existing bug where sounds do not play in Animation Sequences, sounds now cannot be heard even when played from the Content Browser.

After running several tests, we confirmed that this issue is affected by the current camera position in the Unreal Editor. When playing an FMOD 3d sound event from the Content Browser, It seems that the sound is being played at a specific location. (Possibly at 0, 0, 0?)

This issue is serious, and we have already rolled back to a previous version. Please investigate and provide a fix as soon as possible.

Naturally, sound attenuation should not be applied when playing sounds from the Content Browser, and in Animation Sequences, attenuation should be applied based on the camera position.