Hi all! New to the system and trying to figure some things out. After scrounging around the few topics about this, I have seen the way to route Vivox Service voice is through OnAudioFilterRead(). My question stands with the unity audio system. FMOD suggests disabling the built-in unity audio system, however I’ve only been able to make OnAudioFilterRead() function with it enabled. Is there any workarounds to this, or do I need to keep Unity’s audio system on and ducktape a solution?
HI,
Disabling the Unity audio system is a recommendation to stop if from using resources that FMOD may need: Unity Integration | Troubleshooting - Disabling Unity Audio. If required, leaving Unity Audio enabled is ok, however, if you plan to support some platforms like Xbox One, iOS and PS5 it will have to be disabled.
hope this helps!
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