Real-time recorded voice and Steam Audio

Hello. I did a voice chat with using FMOD.

In order for steam audio to work with FMOD, you need FMOD Emitter and Steam Audio Source. But for real time voice I using a programmer and create sound through code, that is, I do not have an emitter, so can I somehow transfer this sound for processing in steam audio?

Here are my topics, in which the implementation is partially visible:

Thanks.

Hi,

An option may be retrieving the event instance from the emitter: Unity Integration | Scripting API Reference - StudioEventEmitter::EventInstance. This would allow you to have access to the instance while still using the emitter.

Hope this helps

Hi. I’m very sorry. I forgot that I had already implemented this system a long time ago. So the question is not relevant. Anyway, thanks for the answer!

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