[WebGL] RangeError: Maximum call stack size exceeded. FMOD 2.02.07->2.02.11

I’m getting this error at the start (before the first frame) when upgrading from FMOD 2.02.07 to 2.02.11. The difference is only this upgrade and then compile a build. I use Unity 2021.3.8f1. Music is playing in the editor without error on both versions.

How can this be fixed?

Hi,

Does this happen in all Browers e.g. Firefox and Chrome?

This seems to be a Unity issue. Usually, if it is related to FMOD there will be fmod somewhere in the error being produced.

Solutions to the issue might be found in this forum: https://forum.unity.com/threads/rangeerror-maximum-call-stack-size-exceeded-after-unity-has-loaded-in-webgl.332956/.

Hope this helps!

Thanks for a very good source of info about this. I reverted to my previous version so I can’t test right now.

But will keep this in mind if I encounter the problem again.

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