What am I doing wrong here?

I am a novice to C#

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CODE

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.UI;
using HDProDesignCarEngineSoundFusion;
using FMOD;
using FMODUnity;

public class EngineSoundMapper : MonoBehaviour
{

[Header("CarSFX")]
FMOD.Studio.PARAMETER_ID RPMID;
FMOD.Studio.PARAMETER_ID LoadID;
FMOD.Studio.PARAMETER_ID TurboID;
FMOD.Studio.PARAMETER_ID TurboBlowOffID;
FMOD.Studio.PARAMETER_ID BackFireID;
FMOD.Studio.PARAMETER_ID Boost;


[SerializeField] StudioEventEmitter Engine_01_RPM;
public FMOD.Studio.EventInstance instance;
[SerializeField]
//FMODUnity.EventReference Engine_01_RPM;
[Range(0f, 10000f)]
public float carrpm;    
public bool cargas;
public float HDenginegas;
public float HDengineLoad;
public float HPvalue;
public SoundCombiner sound;
public race_hud Race;
public GameObject Car;
public GameObject bot;
// Start is called before the first frame update


public void Start()
{
    sound = gameObject.GetComponent<SoundCombiner>();
    Race = FindObjectOfType<race_hud>();
    Car = Race.car;
    HPvalue = Car.GetComponent<car>().HP;
    carrpm = Race.rpm;

    FMOD.Studio.PARAMETER_DESCRIPTION paramDescription;

    Engine_01_RPM.EventDescription.getParameterDescriptionByName("RPM", out paramDescription);
    RPMID = paramDescription.id;

    Engine_01_RPM.EventDescription.getParameterDescriptionByName("Load", out paramDescription);
    LoadID = paramDescription.id;

    Engine_01_RPM.EventDescription.getParameterDescriptionByName("Turbo", out paramDescription);
    TurboID = paramDescription.id;

    Engine_01_RPM.EventDescription.getParameterDescriptionByName("TurboBlowOff", out paramDescription);
    TurboBlowOffID = paramDescription.id;

    Engine_01_RPM.EventDescription.getParameterDescriptionByName("BackFire", out paramDescription);
    BackFireID = paramDescription.id;

    Engine_01_RPM.EventDescription.getParameterDescriptionByName("Boost", out paramDescription);
    Boost = paramDescription.id;

    Engine_01_RPM.SetParameter(RPMID, Race.rpm);
    Engine_01_RPM.SetParameter(LoadID, 1);





}
public void Update()
{
    //Base engine sounds
    Engine_01_RPM.SetParameter(RPMID, carrpm);
    Engine_01_RPM.SetParameter(LoadID, HPvalue);
}

////Additional turbo sound
//void UpdateTurbo()
//{
//    EngineEmitter.SetParameter(TurboID, Car.);
//    if (Car.CurrentTurbo > 0.2f && (Car.CurrentAcceleration < 0.2f || Car.InChangeGear) && ((Time.realtimeSinceStartup - LastBlowOffTime) > MinTimeBetweenBlowOffSounds))
//    {
//        EngineEmitter.SetParameter(TurboBlowOffID, 0);
//        EngineEmitter.SetParameter(TurboBlowOffID, Car.CurrentTurbo);
//        LastBlowOffTime = Time.realtimeSinceStartup;
//    }
//}

////Additional boost sound
//void UpdateBoost()
//{
//    EngineEmitter.SetParameter(Boost, Car.InBoost ? 1 : 0);
//}

//void OnBackFire()
//{
//    EngineEmitter.SetParameter(BackFireID, Random.Range(0.1f, 1f));
//    EngineEmitter.SetParameter(BackFireID, 0);
}

Fixed. The float i was setting param “RPM” with was out of range.