What would be the best way to pick different sound effects depending on the background harmony?

Hi all,

What I’m trying to do is fairly straightforward in a Nintendo way… I’m working on a puzzle game, as you connect puzzle pieces one after another I’ve got these notes going up a certain scale, but when the background music changes chord I want to pick notes from a different scale. What would be the most elegant way to achieve that in Fmod Studio, if at all possible?

Help much appreciated!

Romain

Hi,
That could be done by using markers callbacks in your music, passing the current tone or harmony to the game engine. You’ll then trigger the right event based on that.

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