My Name is Fabio, and I am a programmer/sound designer in a small indie studio. We have used FMOD Studio in our last project FAR: Lone Sails and have been super happy with it. However, we faced some minor issues with our workflow, and I wanted to reach out to other users to find out whether we are doing things more complicated than necessary.
Our current setup looks like this: Our FMOD project is part of our Unity project and thus also managed with our version control system. Asset files are stored in a google drive folder to not blow up our repo. Our banks are also on Google Drive.
When I implement a new feature and make changes to the fmod project, I will build banks locally. As soon as i commit and push the feature to the repo, i will load my local banks to google drive, so everyone on the project gets access to the newest banks. In theory this works nicely, however, we had many occasions where the uploading didnt work properly which results in errors in my collegues editors.
How do you manage your workflow to minimize this kind of issues?