X64 version for Fmod api?

An update.

I have tried to tackle this problem of getting access to Fmod in another way - by adding the available wrapper classes you get when you download the api engine and building some code around that. That way I have gotten a little further.

Please check it out:

Perhaps the solution can be found there - at least for us that are willing to use C# to get access to Fmod.

I understand I am not alone wanting to get access to Fmod in Godot. This could be a solution.