I have a problem with XboxOne’s microphones (with unreal engine 4.16, and the last commit “Update to support UE4.16” of https://github.com/fmod/ue4integration).
I get the driverInfo with:
system->getRecordDriverInfo(id, driverName, 255, &guid, &systemrate, &speakermode, &speakermodechannels, &state);
state is equal to FMOD_DRIVER_STATE_CONNECTED at the begening, but after the 1rst frame, state is 0, like if my microphone was disconnected. But it’s still plugged.
Do you have any idea?