Hey good folks of the internet, I’m having a bit of a quality issue when playing 2D events (such as music) through the resonance audio listener in FMOD. This way there seems to be a loss of stereo width which I find to be hurting the feel of the music.
When I bypass the resonance audio listener (by only putting resonance listeners on the ambience & SFX buses and not the music bus), the sounds tend to start crackling in-game.
If you have any suggestion, please let me know. Thanks
The Resonance Audio Source effect has a Spread property which, according to the Resonance Audio Documentation, controls the approximate width of the source. It may help in your situation.
The Resonance Audio effects are third-party plugins not developed or maintained by Firelight Technologies. If you have any further issues with these plugins, I recommend reporting them to the Resonance Audio developers via the Resonance Audio GitHub repository.
Your solution didn’t quite work as it heavily altered the sound of the music, so I left the audio source off.
However I did find the solution:
Once you put the listener on the master bus it alters the stereo width. So what I did was simply only put listeners on the separate group buses.
No idea why this is case, but it solved my problem!