I tried to test multiplayer features in my game and get this error:
gFMOD:Error: ‘StudioSystem[EFMODSystemContext::Runtime]->update()’ returned ‘A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.’
in an endless loop when I start the game. It didn’t occur earlier, but I didn’t really change anything… It occurs in other 4.9 projects as well.
I found this question: http://www.fmod.org/questions/question/fmod-studio-integration-liveupdate-cannot-connect-with-unity-5-beta/ about the same error in Unity, but
Do you have any idea what could cause this error?
I’m using the current version 1.07.02 of the FMOD plugin.