I have been using Fmod api in a windows game and it works perfectly. However, when I tried to get it working on MacOS, I get the following message on initialisation:
FMOD_Debug_Initialize error:A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.
Then when I call FMOD_System_Update I get the following error:
**FMOD Update error: A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.
Update: forgot to mention, I am using 1.10.20
I got some more detail by linking to libfmodL.dylib:
[ERR] FMOD_OS_Net_Listen : bind failed with errno 1
It seems to be trying to send something over the internet. It should not be doing that!