FMOD_System_Update A socket error occurred

I have been using Fmod api in a windows game and it works perfectly. However, when I tried to get it working on MacOS, I get the following message on initialisation:

FMOD_Debug_Initialize error:A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.

Then when I call FMOD_System_Update I get the following error:
**FMOD Update error: A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.

Update: forgot to mention, I am using 1.10.20
I got some more detail by linking to libfmodL.dylib:
[ERR] FMOD_OS_Net_Listen : bind failed with errno 1
It seems to be trying to send something over the internet. It should not be doing that!

Are you using FMOD_STUDIO_INIT_LIVEUPDATE?
Can you share the entire log output?

I figured out what the problem was. For some reason I had set FMOD_INIT_PROFILE_ENABLE. On Windows it doesn’t cause any problem, but on Mac it does. So, removing the flag fixed the problem.
Thanks for the answer anyways.