Unity 2021.1.3 and 2.01.07.
I have weird sometimes errors after a recompile script.
I attached zip archive with FMODStudioSettings and meta in FMODStudioSettings.log file. Just change .log to .zip
Log warning
Importer(NativeFormatImporter) generated inconsistent result for asset(guid:6ff4b58ad1c086a468336b56c0b191c1) βAssets/Plugins/FMOD/Cache/Editor/FMODStudioCache.assetβ
FMODStudioSettings.log (2.6 KB)
Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly FMOD Studio: Destroying editor system instance Symbol file LoadedFromMemory is not a mono symbol file Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. FMOD: Cleaning up duplicate platform: ID = 2c5177b11d81d824dbb064f9ac8527da, name = 'Windows', type = PlatformWindows FMOD: Cleaning up duplicate platform: ID = default, name = 'Default', type = PlatformDefault FMOD: Cleaning up duplicate platform: ID = c88d16e5272a4e241b0ef0ac2e53b73d, name = 'Low-End Mobile', type = PlatformMobileLow FMOD: Cleaning up duplicate platform: ID = 0f8eb3f400726694eb47beb1a9f94ce8, name = 'iOS', type = PlatformIOS FMOD: Cleaning up duplicate platform: ID = playInEditor, name = 'Editor', type = PlatformPlayInEditor FMOD: Cleaning up duplicate platform: ID = 46fbfdf3fc43db0458918377fd40293e, name = 'WebGL', type = PlatformWebGL FMOD: Cleaning up duplicate platform: ID = 2fea114e74ecf3c4f920e1d5cc1c4c40, name = 'Android', type = PlatformAndroid FMOD: Cleaning up duplicate platform: ID = b7716510a1f36934c87976f3a81dbf3d, name = 'Linux', type = PlatformLinux FMOD: Cleaning up duplicate platform: ID = 52eb9df5db46521439908db3a29a1bbb, name = 'macOS', type = PlatformMac FMOD: Cleaning up duplicate platform: ID = e7a046c753c3c3d4aacc91f6597f310d, name = 'Apple TV', type = PlatformAppleTV FMOD: Cleaning up duplicate platform: ID = fd7c55dab0fce234b8c25f6ffca523c1, name = 'High-End Mobile', type = PlatformMobileHigh [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-ColdDepth Mono: successfully reloaded assembly <b>Compilation Report</b>: 1.90 seconds ββββββββββββββββββββββββββββββββββββ β’ <i>Assembly-CSharp.dll</i> 0.00 seconds β’ <i>Assembly-CSharp.dll</i> 0.00 seconds β’ <i>Assembly-CSharp.dll</i> 0.00 seconds β’ <i>Assembly-CSharp-Editor.dll</i> 0.00 seconds β’ <i>Assembly-CSharp.dll</i> 0.00 seconds ββββββββββββββββββββββββββββββββββββ <b>Compilation Total:</b> 0.00 seconds <b>Assembly Reload Time:</b> 1.89 seconds - Completed reload, in 1.960 seconds Platform modules already initialized, skipping ArgumentException: An item with the same key has already been added. Key: StandaloneOSX ArgumentException: An item with the same key has already been added. Key: StandaloneOSX