Attribution FMOD image Logo bug

The logo to put in the “Splash Image” with a transparent background to put a white background and the logo in black, the “o” comes out with the following defect:

Has it happened to someone else? The other version with the logo in white is fine. But I’m interested in using the other version of the logo in black. https://www.fmod.com/attribution

Project Settings > Player > Splash Image:

It only comes out with that defect in Unity and in Build.

Ver. Unity 2019.4.16f1

In the inspector for the logo sprite, try changing the Sprite Mode -> Mesh Type from “Tight” to “Full Rect”.

Thank you!