Attribution FMOD image Logo bug

The logo to put in the “Splash Image” with a transparent background to put a white background and the logo in black, the “o” comes out with the following defect:

Has it happened to someone else? The other version with the logo in white is fine. But I’m interested in using the other version of the logo in black.

Project Settings > Player > Splash Image:

It only comes out with that defect in Unity and in Build.

Ver. Unity 2019.4.16f1

In the inspector for the logo sprite, try changing the Sprite Mode -> Mesh Type from “Tight” to “Full Rect”.

Thank you!