Banks get cleared from FMODStudioSettings.asset when starting a build on Mac

Watching my git client as I begin a build on a Mac (either in-editor manually, or from the command line), I see this change occurs to FMODStudioSettings.asset:

The project builds perfectly well on a PC (in-editor or via command line). On the Mac, the banks get cleared as shown above, and the resulting build has no banks in it.

  • Mac Studio (2022)
  • Build target: Win64 (Standalone)
  • Unity 2021.3.45f2
  • FMOD Studio 2.02.19
  • In-editor integration settings:

Note: I’ve tried making bank refreshes manual as well as forcing refreshes in build pre-processing, to no avail.

So, why might PC be working fine, but Mac is clearing out the list of banks when I build the game?
Thanks for any help!