Watching my git client as I begin a build on a Mac (either in-editor manually, or from the command line), I see this change occurs to FMODStudioSettings.asset:
The project builds perfectly well on a PC (in-editor or via command line). On the Mac, the banks get cleared as shown above, and the resulting build has no banks in it.
- Mac Studio (2022)
- Build target: Win64 (Standalone)
- Unity 2021.3.45f2
- FMOD Studio 2.02.19
- In-editor integration settings:
Note: I’ve tried making bank refreshes manual as well as forcing refreshes in build pre-processing, to no avail.
So, why might PC be working fine, but Mac is clearing out the list of banks when I build the game?
Thanks for any help!

