I’m struggling with this warning that I am getting in my Unity project. Does anyone know how to ‘get more bytes’? This is currently using a lot of my CPU with only a handful of sound elements playing at once.
[FMOD] OutputRingBuffer::read : Buffer starvation detected, requested 2048 bytes, 0 / 16384 bytes available.
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/RuntimeManager.cs:33)