Fmod fails to load banks from a Unity Editor which has a saved studio project path on Windows that is then opened up in a Unity Editor on Mac.
diff --git a/FMOD/src/Runtime/PlatformPlayInEditor.cs
b/FMOD/src/Runtime/PlatformPlayInEditor.cs
--- a/FMOD/src/Runtime/PlatformPlayInEditor.cs
+++ b/FMOD/src/Runtime/PlatformPlayInEditor.cs
@@ -58,7 +58,7 @@ public override string GetBankFolder()
string bankFolder = globalSettings.SourceBankPath;
if (globalSettings.HasPlatforms)
{
- bankFolder = System.IO.Path.Combine(bankFolder, BuildDirectory);
+ bankFolder = RuntimeUtils.GetCommonPlatformPath(System.IO.Path.Combine(bankFolder, BuildDirectory));
}
return bankFolder;