BUG REPORT: Unity: Not fixing up platform bankFolder path in PlatformPlayInEditor.cs

Fmod fails to load banks from a Unity Editor which has a saved studio project path on Windows that is then opened up in a Unity Editor on Mac.

diff --git a/FMOD/src/Runtime/PlatformPlayInEditor.cs 
b/FMOD/src/Runtime/PlatformPlayInEditor.cs
--- a/FMOD/src/Runtime/PlatformPlayInEditor.cs
+++ b/FMOD/src/Runtime/PlatformPlayInEditor.cs
@@ -58,7 +58,7 @@ public override string GetBankFolder()
             string bankFolder = globalSettings.SourceBankPath;
             if (globalSettings.HasPlatforms)
             {
-                bankFolder = System.IO.Path.Combine(bankFolder, BuildDirectory);
+                bankFolder = RuntimeUtils.GetCommonPlatformPath(System.IO.Path.Combine(bankFolder, BuildDirectory));
             } 
 
             return bankFolder;

Thank you for reporting this, I have made a task to investigate this further.