Hello, I have encountered a problem and I hope everyone can provide me with some solutions. Thank you very much. My monitoring is bound to the camera, but during the game’s battles, the camera’s position will be pulled away from the player, and the sound will become much quieter. Is there any way to solve this? No matter how far the camera is from the player, it will not affect the sound.
I’m afraid I’m not sure whether you want the sound to become quieter when the sound is pulled away, or whether that’s what’s currently happening and you want to stop it.
If you want the sound to become quiet when the camera pulls away form the action, the solution is to attach the listener to the camera rather than to the player position. This works because attenuation of sounds due to distance is (by default) based on the position of each event instance relative to the listener, so attaching the listener to the camera means that the distance between the listener and the event instances will increase when the camera pulls away from those instances.
If you want the sound to remain audible when the camera pulls away, there are a few different ways to approach the problem:
- You could attach the listener to the player’s avatar within the game world, or to a particular point in space in your game world, rather than attaching it to the camera. This works because attenuation of sounds due to distance is (by default) based on the position of each event instance relative to the listener, so attaching the listener to the player position rather than the camera means that the distance between the listener and the event instances will not increase when the camera pulls away from those instances, provided the player position remains constant.
- You could change the circumstances under which each event instance is attenuated. By default, an event with a spatializer effect is attenuated based on the distance between the event instance and the listener, according to the attenuation curve specified for that event’s spatializer effect. However, if you change the attenuation curve of the spatializer effect to “off,” it will entirely stop attenuating the event instance based on distance form the listener. This means you are able to automate the event’s volume on any parameter you like in order to customize how and when it attenuates.
Thank you for your reply. I hope the volume remains unchanged even after the camera is pulled away. I will first try the solution you provided and then see the specific situation.