I am having a problem with FMOD when I try to package for Windows. Even though the banks load nicely, and everything seems to be working in editor. (Did the whole validation process twice, no issues what so ever !)
Packaging for W64 (shipping and dev) now triggers this error :
LogObj: Error: LoadConfig (/Script/FMODStudio.Default__FMODSettings): import failed for ContentBrowserPrefix in: /Game/FMOD/
My project is a code project and I am using fmod 2.02.03. I can’t seem to find anything that could trigger this error. Tested a few changes in the contentbrowserprefix inside defaultengine.ini. Nothing matters.
Complete reset of banks, intermediate and UE4 binaries didn’t solve it either.
Seems like the 4.27 integration is pretty fresh, and that bug might have dodged your attention.
My initial project was running perfectly fine on UE4.25 with fmod 2.01.07.