I started to learn FMOD yesterday, so I’m totally a Newbie.
I want to use FMOD to improve my Unity game’s audio effect. FMOD seems to handle a lot of Logic and Effect work outside Unity which will save me a lot of coding work such as Random picking sound clips, Random LoopStartPoint and Random Pitch. But what I’m working on is a multiplayer game in which some audios should be synced among all game clients. For example, there is a radio in the game level which is playing Music Playlist Randomly. I want the radio’s current playing music same among all clients. And the NPC’s random Voice should also act like that cause it is important for my game logic.
I’m wondering is there a way to make the Random things be Synced among the Clients of a Multiplayer Game powered by FMOD?
I’m thinking of Generate a Random Seed Int by the Host Client and All Client use that Seed to make FMOD generate the same Random? Is there possible for the last version of FMOD now?