Whats up FMOD team, im running into a weird problem right now on a project im working on. When i insert a delay effect on an event, the delay time is not updating when i adjust it. I load the effect, it defaults to 500ms, and when i adjust it to say 100ms and playback the event, it still has a 500ms echo. When i create a new session and test, everything works as it should. So its something contained within my session it seems. One thing interesting is if i adjust the delay time while the event is playing, it will adjust the time. Just not when its stopped and i play it again.
Ill note that the feedback, wet level, etc all update properly, just not the delay time.
Any info is appreciated here. Seems like a really strange problem. I can provide a video if needed.
Studio version 2.03.06, in Unity 6