I’m just getting started with FMOD and saddened to see there’s no clear guide on recording microphone input from within Unity.
I’m trying to translate the C++ example, which is available at FMOD Studio API Windows\api\core\examples\record.cpp
after downloading the FMOD Studio Suite → FMOD Engine (a bit too much trouble to see a code example), though I already had some trouble following the documentation due to a mismatch:
In this page https://www.fmod.com/resources/documentation-unity?version=2.1&page=api-runtimemanager.html#coresystem it says one can access the Core API using static FMOD.Studio.System CoreSystem();
, which is within FMODUnity.RuntimeManager
(as mentioned at the start of the page).
The problem is FMODUnity.RuntimeManager
has no such member. What it does have is a static property (not method) called CoreSystem which returns an FMOD.System
object (and not FMOD.Studio.System
).
I’m a little worried that I’ll get stuck on something like this again soon enough but here’s hoping!
Thanks for the work you do, and please consider making a guide on recording microphone input from Unity! Thanks!