Pretty simple question here. I’m working on a project for a client and the key technical components are that spatialised audio is utilised and that the project is able to be embedded into a website.
In the current Unity project (using Unity 2018.4.26f1 and FMOD Studio 2.00.10) I am able to get a functioning bounce into WebGL, but without any of the spatialised audio I have made in FMOD. The project is muted.
When I took off the spatialiser plugin and tried a build, I had the same outcome - no audio from FMOD.
The audio files I have within my event are 1st order ambisonic tracks that I have bounced from Reaper.
Is this why I’m not getting any audio? Because WebGL doesn’t support ambisonic audio files yet?
I have read about mentions of an API for a WebGL build with FMOD, but that has gone over my head a little bit on the technical front.
Any help would be greatly appreciated. If WebGL isn’t the solution, does anyone know of a way to embed a Unity project with spatialised audio into a website?