ECS supported by FMOD?

Working on a project that is being made with Unity ECS. Wwise doesn’t support it yet, but what about FMOD?

If not, is the only option then to use the Unity system?

Hi!

Unfortunately, we don’t officially “support” Unity ECS, in that the scripts included with the FMOD Unity integration are, by and large, incompatible with it. However, the Studio and Core API will still function fine, so you should be able to handle things like updating event parameters and attributes in your own jobs.

That said, thanks for bringing this up - I’ve added Unity ECS support to our internal feature/improvement tracker.

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