ECS supported by FMOD?

Working on a project that is being made with Unity ECS. Wwise doesn’t support it yet, but what about FMOD?

If not, is the only option then to use the Unity system?

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Hi!

Unfortunately, we don’t officially “support” Unity ECS, in that the scripts included with the FMOD Unity integration are, by and large, incompatible with it. However, the Studio and Core API will still function fine, so you should be able to handle things like updating event parameters and attributes in your own jobs.

That said, thanks for bringing this up - I’ve added Unity ECS support to our internal feature/improvement tracker.

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Hi.
We are developing a project in ECS, and we wanted to use FMOD to manage the audio. Is it already fully supported? We are using Unity version 2022.3.25f1.

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Hi,

At the time of writing, FMOD for Unity still doesn’t fully support Unity ECS. I’ve noted your interest in ECS support on our internal feature tracker, but the situation is still the same as it was in my previous response in this thread - the scripts included in the FMOD for Unity integration are mostly incompatible with Unity ECS, but the Studio and Core APIs still function as expected, so it is entirely possible to create your own scripts and fork parts of the existing integration to handle interaction with the FMOD API.

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Thanks for the reply. I hope the integration will be done soon.

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