This Error occurs with Unity 2020.1.6f1 and serveral FMOD patches 2.01.01 - 2.01.04 randomly.
I am using a macOS10.14.6
A restart of Unity will help but Error comes back after some time…
Any solutions?
Thanks
This Error occurs with Unity 2020.1.6f1 and serveral FMOD patches 2.01.01 - 2.01.04 randomly.
I am using a macOS10.14.6
A restart of Unity will help but Error comes back after some time…
Any solutions?
Thanks
We have a fix coming for this in our next release. “bind error 48” means another application is already using the network port we use for FMOD Studio Live Update. This could be another running instance of Unity, a game or perhaps another piece of software that happens to use our port. With our next release we will log a warning regarding this problem and disable live update until the port becomes available.
Thank you for the reply. I figured out it happens when I don’t stop the Game while editing the code… I am quite new to this world.
Many thanks and all the best from Germany
Thanks for the info, it looks like editing while the game is running is a bit broken at the moment, I’ll work on a fix for that too.