in Unreal engine 4.12.5 with oculus plugin. The platform is Windows 64 bit.
I recently started getting this error every frame, but I can’t figure out the cause.
This is the loop that spams when I hit “play in editor”.
LogFMOD:Error: 'StudioSystem[EFMODSystemContext::Runtime]->update()’ returned 'A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.'
LogFMOD:Error: ‘StudioSystem[EFMODSystemContext::Runtime]->update()’ returned 'A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.’
LogFMOD:Error: c:\jk\workspace\Build__1.8__UE4Libs_Win\lowlevel_api\src*fmod_os_net_winsock.cpp(207) - bind failed 10048*
LogFMOD:Error: c:\jk\workspace\Build__1.8__UE4Libs_Win\studio_api\src*fmod_asyncmanager.cpp(739) - System::update returned error 43.*
Can you help me trace the cause of this spam?
I suppose it could be some busy port that fmod is trying to bind a listen socket to, but what is the port, in case?
You will get those errors if the project is trying to use live update while the port, default is 9264, is in use. You can manually change the port number in settings or just disable live update altogether.