Unity: 2017.4.27f1
FMOD: 20.00.01
Platform: WebGL
Failed running “D:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe” “D:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc” @“D:\Workspace\FMODTest\Assets…\Temp\emcc_arguments.resp”
stdout:
stderr:WARNING:root:–separate-asm works best when compiling to HTML. otherwise, you must yourself load the ‘.asm.js’ file that is emitted separately, and must do so before loading the main '.js` file
error: Invalid value (Producer: ‘LLVM6.0.1’ Reader: ‘LLVM 3.9.0’)
error: Invalid value (Producer: ‘LLVM6.0.1’ Reader: ‘LLVM 3.9.0’)
Traceback (most recent call last):
File “D:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc”, line 13, in
emcc.run()
File “D:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py”, line 1640, in run
final = shared.Building.llvm_opt(final, link_opts, DEFAULT_FINAL)
File “D:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py”, line 1637, in llvm_opt
assert os.path.exists(target), 'Failed to run llvm optimizations: ’ + output
AssertionError: Failed to run llvm optimizations:
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)