Hi, I updated our studio’s project from FMOD 2.00.03 to FMOD 2.01.11. Now it seems like I’m stuck with the following 2 issues:
- FMODStudioCache.asset is reimported every time I click Play. There seems to be no logical necessity for this, and most people don’t really care for the event browser. Can I turn it off somehow without altering the plugin’s code?
- FMOD Debug Overlay is gets re-enabled every time I start unity. Once again, most people on the team other than me and the sound person shouldn’t ever need this.
Can I somehow fix these in a way that’s not going to break stuff and/or make future migrations harder?
Edit: Commenting out the bank refresh on startup seems to fix both, which probably means FMODStudioCache.asset is being recreated every time or something like that. Perhaps that’s the problem that actually needs fixing? How do I go about that?
Regards,
Todor