Hi folks, working on a sandbox shooter prototype with lots of guns.
I’ve reduced max weapon instances to 20, removed all reverb and parametric EQ fx, forced build to PCM 44.1k, but things start glitching and crashing when a lot of enemies are present, getting progressively worse before crashing.
Error log shows a variety of:
‘ClockSinks[EFMODSystemContext::Runtime]->LastResult’ returned ‘DSP is already in the mixer’s DSP network. It must be removed before being reinserted or released.’
[2022.10.06-13.20.54:027][330]LogFMOD: Error: ‘ClockSinks[EFMODSystemContext::Runtime]->LastResult’ returned ‘An invalid parameter was passed to this function.’
2022.10.06-15.25.01:749][655]LogFMOD: Error: ‘ClockSinks[EFMODSystemContext::Runtime]->LastResult’ returned ‘An error occurred that wasn’t supposed to. Contact support.’
param list:
Any ideas as to what the culprit could be?
Many thanks
Matt