Hi everyone, I have a game that uses Unity integrated with FMOD. I uploaded a WebGL version of this game to simmer.io and the music plays mostly as expected.
In the game, I have a Sphere Object which triggers a discrete parameter value when the player passes through it. This obviously works fine within the engine but doesn’t work in the WebGL version.
This Sphere uses Unity’s FMOD Studio Parameter Trigger (as pictured) to change the discrete values.
I have other discrete and continuous parameters which aren’t set to a sphere trigger which work fine in the Webgl version. Please let me know if you have any solutions for this.