When starting a new player instance in MPPM I get this error:
[FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use.
and when trying to play a sound, it works fine in the main window, but in the player2 window I get:
[FMOD] ObjectLookup::get : Lookup failed for EventModel: {someUUID}
[FMOD] Event not found: {someUUID} (event:/someEvent)
there’s a workaround explained in Multiplayer Play Mode FMOD audio - #4 by EdEddnEddy - Unity Engine - Unity Discussions that seems to be working for the second issue, it would be nice to integrate that fix in the unity plugin to make sure MPPM is supported out of the box.