Hi all, I am working on a P2P game that utilizes GodotSteam for networking and voice chat (Voice - GodotSteam). Currently, it is setup to work with Godot’s audiostream nodes but I am trying to integrate it with the FMOD event nodes so we can apply snapshots and other dynamic audio effects.
From my understanding, we need to send the voice chat data to a programmer instrument using FMOD_SOUND_PCM_READ_CALLBACK or Sound.lock / Sound.unlock. I am just not 100% sure if I am on the right track on implementing this in Godot. The FMODEventEmitter3DGodot node exposes set_programmer_callback(p_programmers_callback_sound_key: String)which I assume I need to use to send voice chat data to FMOD? I will admit I am a bit lost in translating Unity implementations into GodotSteam.
Any input is greatly appreciated, thanks!
P.S. I am using Godot 4.5 and FMOD Studio 2.02.24