[FMOD] OutputCoreAudio::suspend : Cannot start audio unit. (err: 561015905) (IOS)

If during the game, someone starts calling through instant messengers, for example Telegram, then when I return to the game, I get this error:
[FMOD] OutputCoreAudio::suspend : Cannot start audio unit. (err: 561015905).
[FMOD] System::mixerSuspend() returned ERR_OUTPUT_INIT for SYSTEM (0x136B14008)
The errors is reproduced only on iOS

Logs with stacktrace:

[FMOD] OutputCoreAudio::suspend : Cannot start audio unit. (err: 561015905)

0 UnityFramework 0x000000010b2c5f28 _ZdaPvRKSt9nothrow_t + 3582556
1 UnityFramework 0x000000010b84c300 UnitySendMessage + 5790128
2 UnityFramework 0x000000010ae87860 MultiplyMatrixArrayWithBase4x4_NEON + 53412
3 UnityFramework 0x000000010ae87754 MultiplyMatrixArrayWithBase4x4_NEON + 53144
4 UnityFramework 0x000000010c52da2c UnityFramework + 36330028
5 UnityFramework 0x000000010a2be794 UnityFramework + 223124
6 UnityFramework 0x000000010c249dec FMOD5_Reverb3D_GetUserData + 384964
7 UnityFramework 0x000000010c284994 FMOD5_Reverb3D_GetUserData + 625516
8 UnityFramework 0x000000010c2a2acc FMOD5_Reverb3D_GetUserData + 748708
9 UnityFramework 0x000000010c299208 FMOD5_Reverb3D_GetUserData + 709600
10 UnityFramework 0x000000010a2be844 UnityFramework + 223300
11 UnityFramework 0x000000010a81a6f4 UnityFramework + 5842676
12 CoreFoundation 0x00000001aac5657c A900B459-0127-379E-9CBA-0EAB9C5D559F + 226684
13 CoreFoundation 0x00000001aacfa828 A900B459-0127-379E-9CBA-0EAB9C5D559F + 899112
14 CoreFoundation 0x00000001aacdd8b8 A900B459-0127-379E-9CBA-0EAB9C5D559F + 780472
15 CoreFoundation 0x00000001aac6aafc _CFXNotificationPost + 700
16 Foundation 0x00000001a4f2dd18 1715DE5D-0893-3AF0-B0C0-550BB14F91EC + 380184
17 AudioSession 0x00000001c4960304 BFBF140A-DB1B-3B5B-ACE4-1C990763332A + 119556
18 libdispatch.dylib 0x00000001b20ee320 5D16936B-4E4C-3276-BA7A-69C9BC760ABA + 8992
19 libdispatch.dylib 0x00000001b20efeac 5D16936B-4E4C-3276-BA7A-69C9BC760ABA + 16044
20 libdispatch.dylib 0x00000001b20fe6a4 5D16936B-4E4C-3276-BA7A-69C9BC760ABA + 75428
21 libdispatch.dylib 0x00000001b20fe2f4 _dispatch_main_queue_callback_4CF + 44
22 CoreFoundation 0x00000001aacb7c28 A900B459-0127-379E-9CBA-0EAB9C5D559F + 625704
23 CoreFoundation 0x00000001aac99560 A900B459-0127-379E-9CBA-0EAB9C5D559F + 501088
24 CoreFoundation 0x00000001aac9e3ec CFRunLoopRunSpecific + 612
25 GraphicsServices 0x00000001e61b435c GSEventRunModal + 164
26 UIKitCore 0x00000001ad02af58 7D57A1D1-856F-338D-97DB-880C4EC8B02E + 3788632
27 UIKitCore 0x00000001ad02abbc UIApplicationMain + 340
28 UnityFramework 0x000000010a29c0c8 UnityFramework + 82120
29 SimpleProject 0x0000000102ac7ccc SimpleProject + 31948
30 dyld 0x00000001ca1d0dec C3FC2EE4-367F-3086-BEB8-420AD442BF88 + 89580


[FMOD] System::mixerSuspend() returned ERR_OUTPUT_INIT for SYSTEM (0x138A4C008).
0 UnityFramework 0x000000010b2c5f28 _ZdaPvRKSt9nothrow_t + 3582556
1 UnityFramework 0x000000010b84c300 UnitySendMessage + 5790128
2 UnityFramework 0x000000010ae87860 MultiplyMatrixArrayWithBase4x4_NEON + 53412
3 UnityFramework 0x000000010ae87754 MultiplyMatrixArrayWithBase4x4_NEON + 53144
4 UnityFramework 0x000000010c52ddd8 UnityFramework + 36330968
5 UnityFramework 0x000000010a2be7ec UnityFramework + 223212
6 UnityFramework 0x000000010c249e84 FMOD5_Reverb3D_GetUserData + 385116
7 UnityFramework 0x000000010c299258 FMOD5_Reverb3D_GetUserData + 709680
8 UnityFramework 0x000000010a2be844 UnityFramework + 223300
9 UnityFramework 0x000000010a81a6f4 UnityFramework + 5842676
10 CoreFoundation 0x00000001aac5657c A900B459-0127-379E-9CBA-0EAB9C5D559F + 226684
11 CoreFoundation 0x00000001aacfa828 A900B459-0127-379E-9CBA-0EAB9C5D559F + 899112
12 CoreFoundation 0x00000001aacdd8b8 A900B459-0127-379E-9CBA-0EAB9C5D559F + 780472
13 CoreFoundation 0x00000001aac6aafc _CFXNotificationPost + 700
14 Foundation 0x00000001a4f2dd18 1715DE5D-0893-3AF0-B0C0-550BB14F91EC + 380184
15 AudioSession 0x00000001c4960304 BFBF140A-DB1B-3B5B-ACE4-1C990763332A + 119556
16 libdispatch.dylib 0x00000001b20ee320 5D16936B-4E4C-3276-BA7A-69C9BC760ABA + 8992
17 libdispatch.dylib 0x00000001b20efeac 5D16936B-4E4C-3276-BA7A-69C9BC760ABA + 16044
18 libdispatch.dylib 0x00000001b20fe6a4 5D16936B-4E4C-3276-BA7A-69C9BC760ABA + 75428
19 libdispatch.dylib 0x00000001b20fe2f4 _dispatch_main_queue_callback_4CF + 44
20 CoreFoundation 0x00000001aacb7c28 A900B459-0127-379E-9CBA-0EAB9C5D559F + 625704
21 CoreFoundation 0x00000001aac99560 A900B459-0127-379E-9CBA-0EAB9C5D559F + 501088
22 CoreFoundation 0x00000001aac9e3ec CFRunLoopRunSpecific + 612
23 GraphicsServices 0x00000001e61b435c GSEventRunModal + 164
24 UIKitCore 0x00000001ad02af58 7D57A1D1-856F-338D-97DB-880C4EC8B02E + 3788632
25 UIKitCore 0x00000001ad02abbc UIApplicationMain + 340
26 UnityFramework 0x000000010a29c0c8 UnityFramework + 82120
27 SimpleProject 0x0000000102ac7ccc SimpleProject + 31948
28 dyld 0x00000001ca1d0dec C3FC2EE4-367F-3086-BEB8-420AD442BF88 + 89580

Hi,

Thank you for the logs. What version of FMOD and Unity are you using?

Unity 2021.3.29f1
FMOD 2.02.15

1 Like

Hi,

Thank you for the information. Unfortunately, while playing a single event and getting a Discord call I was not able to reproduce the issue.

Do you have any custom background behaviors in Unity? Would it be possible to get a stripped-out version of the Unity project that is experiencing the issue uploaded to your profile? Note, you will have to register a project with us to be able to upload.

If not, could you elaborate on the set up of the project when the crash is occuring? Does it happen everytime?