Using Fmod 1.10.10 with UE4.19
We have some users experiences (and badly after the game releases) that encounters a drop of all the sounds in the game at some point.
Fot some users, the sounds get back later in the game.
Is it due to an overload? How could I debug this? Should I make more banks?
Here is a video of the phenomenon occurring : https://www.twitch.tv/videos/356530980?t=08h00m53s