FMOD Studio Event Emitter white Sphere doesn't appear


I am working on a project where I have to put an ambience to a room.

I am using an empty object and put the FMOD Studio Event Emitter on it, however the white sphere doesn’t appear on the object, even though I put the Spatializer in FMOD to User mode and programmed the distance. The sound does roll off but it is hard to program without the white sphere which would provide a distance for the rooms ambience.

Any help with regards to this issue would be much appreciated.

Many thanks,


The distance sphere around an Event Emitter is handled by Unity’s Gizmos functionality - it’s likely that you’ve accidentally toggled the “StudioEventEmitter” option off in the Gizmos menu. You can open the Gizmos menu from the top-right of the Game or Scene view windows.

Thanks for the reply, it worked!