I have a FMOD studio session at the root of my repository, FMOD set to source type FMOD Studio Project and import type to Asset Bundle.
I’m manually loading text banks on game start from Addressables with RuntimeManager.LoadBank(AssetReference).
My problem is that every time I open my Unity project, FMOD scans for banks and regenerate text asset, it seems. But by doing so it breaks references between those assets and my Addressable groups, and I am forced to check the newly generated text banks as Addressable again to fix it.
It there something I’m doing wrong ? Are text banks supposed to be re-generated again everytime I open the project like so ? Would switching to source type bank fix this ?