I’m developing a project which changes the perspective from 1rst person to a cenital view on a TV where the player is in that case on the middle of the TV screen.
The problem I found is that my min and max distance values on my events’ spatializers are not right for both cases, because on the 1rst person they must be higher in order to listen far away, but on the tv screen I want to listen only what you can see on the TV screen, so the max distance must be lower.
I don’t want to change all my events’ 3d atributes, so I was wondering if I could create 2 studioListeners and give them different min and maximum values of listening (or scale it). By the way, I have all those events that I want to control in a FMOD Studio Group, so they are routed into the same bus called SFX. That SFX bus acts like a channel? Should I use Channel::set3DMinMaxDistance or maybe could I change System::set3DSettings distancefactor or rollofscale?