Understood Joseph. Thanks for your quick reply. I really aprecciate it.
I had the idea of capture listener’s audio output and use the Transceiver to send it in mono to a 3D event, being this 3D event like a speaker that is listened by a 2nd listener and the 1rst listener as a microphone. Something similar to this post I found on FMOD forums: capture-listeners-audio-output-and-then-playback-elsewhere-in-the-3d-scene.
It works pretty well, but again I’m worried about listening instances too far away from the microphone listener (cause my sight field is limited due the cenital view). So my last question before adding a parameter to my events to control the maxDistance of all events as you said is:
What about using the System::set3DSettings and change the rollofscale? Can I change it everytime I change my perspective? Do you think it could work?
If so, with the music in 2D and the closer sounds to my “microphone listener” playing I think the rest of events won’t be a problem if their volume is lower than before.
Thanks again!