This is the code in Unity, but it can’t be called when alarm clock actived and unactived.
When alarm clock is active, the game goes silent.
When alarm clock is closed with the game is not in background, the game keep silent.
I’m looking for any API can be called in Unity when alarm clock actived or unactived, and the result is OnApplicationPause and OnApplicationFocus have some relation with the problem, but there can’t be called when alarm clock actived or unactived.
I hava seen the suggestions in https://www.fmod.com/resources/documentation-api?page=content/generated/platform_ios/basics.html#/, but it is the suggesstions for ios develop, not for unity.
This is the Code in Unity!!!
void OnApplicationPause(bool pauseStatus)
// Strings bank is always loaded
if (loadedBanks.Count > 1)