I have just added XB1 to a PC project and I am getting the following error at the end of a build.
IOException: Temp\StagingArea\Data\Plugins\fmodstudiol.dll already exists
The project already has x86 & x86_64 “lib” directories.
The above are set to “Editor” & “Standalone”. And the XB1 lib is set to “Xbox One” so not sure why I would get the error.
Should I be changing properties on the libraries?