Getting told library already exists


I have just added XB1 to a PC project and I am getting the following error at the end of a build.

IOException: Temp\StagingArea\Data\Plugins\fmodstudiol.dll already exists

The project already has x86 & x86_64 “lib” directories.

The above are set to “Editor” & “Standalone”. And the XB1 lib is set to “Xbox One” so not sure why I would get the error.

Should I be changing properties on the libraries?


You shouldn’t need to change any properties on the libs.
I would delete the temp folder and try again.

If that doesn’t work can you share the full output log?